It has 25 levels of platforming and racing, following the same story as the other two versions. Of course, it’s unfair to compare those two versions, which are basically the same thing, to the GBA one. The 30 PS2 levels all follow one another as you’d expect them to. The levels in the PSP edition are a lot more compact than the PS2, with each of the 40 sections being available in the level select. To upgrade in the PS2 title, you simply have to gather souls by killing enemies. To upgrade your abilities and unlock things like concept art in the PSP version, you have to collect skulls by completing challenges along the lines of “Use Penance Stare 2 times”. With the PS2 you only have the fixed third-person camera, because the right stick makes you dodge. For instance, in the PSP game you can move the camera to be the usual third-person “behind”, or more of a fixed angle. Your attacks build up a combo meter, and you can upgrade them.Īs you might, expect the two PlayStation platforms are similar, but they vary in a number of notable ways. On-foot enemies can claw at you or shoot fire. Hellcycle levels with chain and hellfire attacks, jumps and sliding under things. The Game Boy Advance version follows the same plot and format with on-foot and Hellcycle, but it involves a lot of platforming, akin to many other GBA games of the time. The on-foot levels are God of War-style beat ‘em up, with a few waves of enemies in each. There are two styles of gameplay on foot, and Hellcycle. Fun fact, you can unlock him as a playable character, too! Along the way you meet several other characters from the comics, as well as the vampire-hunter Blade. The game follows Johnny Blaze, AKA Ghost Rider, as he joins up with Mephisto to stop demons from escaping Hell. While Palmiotti hadn’t written the character much, Ennis and artist Clayton Crain had been responsible for bringing the comic book Ghost Rider back to prominence in 2005. The story was written by veteran comic book writers Garth Ennis and Jimmy Palmiotti, who also scripted The Punisher game by Volition a couple of years prior. The Game Boy Advance version was developed by Magic Pockets, the studio behind Cartoon Network: Battle Crashers, two Teenage Mutant Ninja Turtles titles, and a whole bunch of game ports. Ghost Rider acted as a semi-sequel to the movie and was developed by Climax Studios, the studio behind Silent Hill: Origins, Assassin’s Creed Chronicles, and Crayola Scoot, as well as a bunch of racing games on the PS2/PSP. Or games, really, because it was released on the PlayStation 2, PlayStation Portable, and Game Boy Advance. Articles // 23rd Feb 2022 - 1 year ago // By Andrew Duncan Ghost Rider RetrospectiveĬelebrating its 15th anniversary this month, the Nick Cage-led Ghost Rider movie (Hell)spawned a tie-in game, also released 15 years ago.
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